The Disciples: Liberation Companions is a third-person action RPG that puts players into the shoes of an agent working on behalf of one of three different factions vying for control over the world. How to recruit companions and what they can do in this game? Check out our guide!
Disciples: Liberation Companions is a strategy game that requires you to build your own army and conquer the world. In this guide, I will show you how to recruit units in Disciples: Liberation Companions.
Companion characters play a big role in Disciples: Liberation. They are not only important to the plot, but they also give excellent battle assistance and some amusing banter. In Disciples: Liberation, there are a total of nine companion characters. Only eight of them need recruitment. The ninth is Orion, who is already in your group before the game begins. So there’s no reason to be concerned about him. Let’s speak about recruiting the remaining Disciples: Liberation companions now that Orion is out of the way.
Liberation: How to Recruit Every Companion in Disciples
To acquire the first group of friends, you must first finish the four beginning zones. Disciples: Companions for the liberation may be recruited in any order. We’re merely listing them in the order in which we discovered them. It’s worth mentioning that, in addition to Orion, you’ll need to acquire at least two friends to gain the opportunity to alter your class.
To begin the quest Forest of the Lost, go to Grayleaf. You’ll ultimately come across Ejamar the Necromancer if you just follow the quest marker. Ejemar will offer you the mission A Throne Fit for a Queen after a short skirmish with his men, which requires you to find four corpses for the Throne of Korsaal.
You’ll be challenged by The Lost One after delivering their corpses to the Necromancer. Whether you choose to fight or run, The Lost One will send you to the Hall of Souls with Ejamar at the conclusion of the battle. Speak with him there to enlist his services.
To go to Strongpeak, complete the primary quest in The Whitelands. Either battle your way past the Elven forces or find a another route up the mountain. When you arrive, search for Ormeriel, an Elven princess who has been kidnapped by her own people.
Ormeriel will initially be hostile to you and assault your group. But if you simply maintain your ground for three rounds, you’ll be the clear winner. Ormeriel gets a little more cooperative when you’ve demonstrated your worth in battle, and she reluctantly decides to join your company.
To get entrance to The Pits, complete the main objective A Spleen For A Spleen in Heurik. To begin the “festivities,” speak with The Host within The Pits after the Spleen Collector has vouched for you. If you defeat all of the challenges, you’ll be pitted against the current champion, Bagthal of Nothing, in a 1v1 combat. Bagthal will be so pleased by your fighting ability that he will join your party if you win the battle.
In the Plains of Widows, your primary goal is to get inside Castle Hale. When you arrive, though, the castle gate is locked, and the guard directs you east to talk with several priestesses who can open it. When you arrive, however, you find that just one priestess, Corisandre, is still alive. The priestess promises to assist you if you can uncover the mystery behind The Ghost of the Veil. You might opt to chase down the beast or deal with some problematic rebels throughout the talk. After fulfilling one of these tasks, Corisandre will join Avyanna’s party.
You’ll need to go to Veranto’or next to unlock all of the possible Discisples: Liberation companions. This is where you’ll locate the last four members of your party. They may be recruited in any order, just like the previous four.
Sebastien is the first character you encounter in the game, although you won’t be able to recruit him until much later in Veranto’or. You may chat with the priest in the Empire Encampment, and you’ll find that despite your attempt to murder him, he doesn’t carry a grudge towards Avyanna. Quite the opposite is true. He requests you to assist him in locating the person who placed the contract on his head. The Designer is a person who is well-known in the industry. The NPC can be found in the southeastern side of the area, in front of the Temple of Ashgan. Sebastien intervenes as he tries to interview him, and a fight ensues. Sebastien will accompany you on your journey if you defeat The Designer’s armies.
Since you’re already in the region, go east from where you battled The Designer to the Undead Necropolis, where you’ll find a vampire elf called Sharlea. After a lengthy exchange, you find that Sharlea is on the lookout for her sister, who may be hidden in the Elven camp. Sharlea, unlike the majority of the other companions in Disciples: Liberation, does not need you to finish an objective before joining up. Tell her you need to do some errands in the Elven camp, and she’ll agree to accompany you.
Make your way to the Demon Warcamp in Veranto’or’s southwest corner. There, you’ll encounter Illmeren, a powerful monster. When I spoke with her, she revealed that she had dispatched a group of postulants to get an essential cargo, but they never returned. Illmeren wants to go get it and has asked to join your party so that you may all go search for it at the Endworld Inn together. If you agree to her request, she will become your permanent companion.
Locate and talk with the imp known as Octric, Grand Master of the Red Sun, while you’re in the Demon Warcamp. The devil assigns you the duty of tracking down a “terrifying beast” called Malendrach so that he might exact his wrath. Octric informs you that this beast is now imprisoned in the Elven Camp in the region’s northeastern corner. When you get at the camp and enter the cage, you’ll discover that the beast is really an elf druid. Malendrach quits being hostile and may be recruited into your group after an initial misunderstanding about your interest in him and a subsequent battle.
- disciples liberation units list
- disciples liberation unit list